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Titov Sergey

Game Designer / Project Manager

Released Indie Games

Going up

It`s a hyper casual game made within 3 weeks. The game is about jumping around a tower to get higher.

Color Palette

This is an arcade runner. I had different roles on the project: game and level designer, project manager, UI maker and 2d animator.

Party Frog

Local PVP game. We made it within 2 months. I was doing a lot of work on this project: game design, level design, project management and UI creation.

Lilly unicorn

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It's a runner for little girls that we made for Orange games publisher. I managed a project and worked close with an artist and programmer.

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Game Jams

Games developed within a small amount of time.

Transformist

This game was created within 24 hours during 1-st Alakajam. It is about an alchemist, that catches monsters and makes potions to get their powers.

Sausage Express

This game was created during Talentum Online Gamejam. It`s about a sausage smuggler, that brings meat to vegan lands. And it is really cool.

Hacker Lines

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It should be a game for some itch.io game jam, but we didn`t make it in time. It`s a pathfinding game.

Merge Colors

You merge color blocks and progress through levels.

Company games

I worked on these games as a game designer at Imult company.

Magic Lantern

I was writing dialogues and making interactive elements.

Fantasy Patrol

I was working on mini games and writing GDD.

Leo and Tig

I was writing a story, dialogues, GDD and mini games.

My best friend Bucky

I was writing a GDD.

Danger Zone

These are the games that I made at the beginning of my career.

Game Buddy

Russian Roulette 2.0

It was an adventure platformer, that I was making on my own at first, but then found a programmer. It was about a small console that was saving humanity from another VR console. We could not make this game, because it was too big at the moment.

It`s a russian roulette game with additional rules. It worked great on paper when I tested it with my friends, but it was too big for me at the time and I didn`t finish a PC version of it.

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